For some reason, skill-based matchmaking has become a contentious issue in today's era of battle royale games. Those folks just sound like crybabies to me, but whatever. Another complaint especially for extremely high-level players is that SBMM reduces the available "pool" of players so much that it takes a really long time to load into a match. That's a legitimate concern, so most games use a combination of queue time, connection quality, and skill level when determining who plays who online. For a long time, many players assumed that Call of Duty didn't use skill-based matchmaking for all of its various multiplayer game modes, but it turns out that's not the case at all.
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The former head of Call of Duty: WWII studio Sledgehammer says he had "frustratingly little influence" on key decisions about his games. One enduringly controversial topic for Call of Duty: Modern Warfare is that, despite the game using a skill-based matchmaking system, there is no ranked mode. Call of Duty professional player Nadeshot stoked the flames of this debate recently when he spoke openly about his frustration with the lack of a ranked mode. And now, former Call of Duty executive Michael Condrey has responded, saying he, too, was frustrated by some of the decisions about Call of Duty that were made outside of his control.
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Sledgehammer Games Studio Head and Co-Founder Michael Condrey has addressed players' concerns regarding matchmaking issues and bans related to "reverse boosting". Condrey said that skill is taken into consideration, but to a lesser extent, and that the current matchmaking system is basically identical to what Activision had in place for previous Call of Duty games. However, players may get very different results and even connect to players in different countries depending on the time, DoubleXP events, and other factors. Condrey also addressed the issue of "reverse boosting," referring to players who kill themselves in the game to artificially lower their stats so they can be matched with and dominate less skilled players. No one is trying to restrict the fun factor of playing Advanced Warfare with this policy, nor are we actively banning against particular styles of play, like trick shots.
With some of the most refined and addictive gunplay in any FPS on the market, excellent weapon progression, and constant support from the developers, the game's longevity will continue for a good while yet. From broken spawns to maps that encourage camping, issues with the design of Modern Warfare have plagued players since launch in one way or another. However, issues like this aren't unusual for even the most successful multiplayer games, and in most cases, the developers have made strides to improve Modern Warfare through updates, patches, and various nerfs. Some issues like camping will take a lot of time and deliberate design choices to remedy, but the current problems with skill based matchmaking are hard to pin down. Skill based matchmaking has been a major complaint in Modern Warfare and plenty of other competitive games, but as other major player grievances get attention, skill based matchmaking has seen disturbingly little developer concern.